9 Mar 2011 persistentDataPath + "/" + FILE_NAME ; #else fileName = Application. its download well and work on android but not is IOS, please help me
Continuing on from my previous post about splitting an Android APK in unity, you a small app apk size and puts the rest of your app data into the obb extension part. if (Application.platform==RuntimePlatform.Android) {. if (Application.dataPath. Label("There is an installation error with this application, Please re-install! If you are building an application with the Vuforia Unity Extension, and you app requirement as explained in the official Google Android web site Hosting assets on a server and downloading at runtime XML) that you have placed in the 'Assets/StreamingAssets/QCAR' folder in your Unity project, will 9 Mar 2011 persistentDataPath + "/" + FILE_NAME ; #else fileName = Application. its download well and work on android but not is IOS, please help me persistentDataPath, "/cube.unity3d"); // Download the file from the URL. To solve this problem I created pre-compilation script which will run before the compilation; this the files in same way but you have to put them inside your project in Assets/StreamingAssets/ #if UNITY_ANDROID string path = "jar:file://" + Application. Hello Support, I'm trying to integrate FMOD to our Unity project. To do so, I need to be able to download the banks and load them while the app is running. but since I don't have all the banks at app launch, I cannot rely on the option the Event data from the StreamingAssets, everything works fine and I can play all the 12 Mar 2016 Unity recommends using Application.streamingAssetsPath instead of the JAR URI (in Android only!) but I have a vague sense that this failed Audiokinetic Wwise Unity Integration - Build your Unity Game for a Target Unity game for a target platform is now as simple as building your application using for Android · Build for iOS · Build for Linux · Using Wwise Custom Platforms in Unity StreamingAssets folder (manually create one if it does not exist in your Unity
// should work android filename=Application.persistentDataPath+"/filename; // this works for me on IOS, as not in a split obb, will not work for you filename="file:/"Application.streamingAssetsPath+"/filename; //could try below if nothing… Razer Merchant Services mobile payment for Unity3D - Molpay/rms-mobile-xdk-unity3d Learn how to make a moddable game in Unity by utilizing streaming assets to dynamically load custom game assets at run-time. string fileName = ""; #if Unity_Iphone string fileNameBase = Application.dataPath.Substring(0, Application.dataPath.LastIndexOf('/ fileName = fileNameBase.Substring(0, fileNameBase.LastIndexOf('/ + "/Documents/" + FILE_NAME; #elif Unity… ### Additional downloads Select the runtime platforms of your choice from the list below (the desktop runtime is included as standard) or, to install the full complement of runtime platforms, use the download assistant installer above. The Unity 5.3.7 public release brings you a few improvements and a large number of fixes. Read the release notes below for details. For more information about the previous main release, see the [Unity 5.3.6 Release Notes](http://unity3d.com…
### Additional downloads Select the runtime platforms of your choice from the list below (the desktop runtime is included as standard) or, to install the full complement of runtime platforms, use the download assistant installer above. If you are building an application with the Vuforia Unity Extension, and you application size exceeds 50MB, you may need to take some special measures in order to be ble to publish this on the Google Play Store, due to the Google Play 50MB… Whoever uses the Easy Movie Texture For Android (Video Texture) version 2.18 and also uses split apks (obbs) in unity might run into problems with the streaming asset sub-folders. Android Native Audio (ANA) is an asset for Unity 4.3.4 - 5.x on Android. Recently I decided to figure out how I would implement patches for the PC version of Bik. At first I figured I would just have the player download the entire game again. But because of all the mus… // should work android filename=Application.persistentDataPath+"/filename; // this works for me on IOS, as not in a split obb, will not work for you filename="file:/"Application.streamingAssetsPath+"/filename; //could try below if nothing… Razer Merchant Services mobile payment for Unity3D - Molpay/rms-mobile-xdk-unity3d
12 Mar 2016 Unity recommends using Application.streamingAssetsPath instead of the JAR URI (in Android only!) but I have a vague sense that this failed
14 Sep 2018 Series Playlist: https://www.youtube.com/playlist?list=PLzDRvYVwl53vRrMuPBkNNZUmnl1jCHcHs Grab the Project files and Utilities at 15 Mar 2017 Part2: https://youtu.be/R36UuAjQmK4 Tutorial on how to play videos in Unity 5.6 using VideoPlayer and VideoClip Component attached to 12 Oct 2016 When developing applications that utilize data files, there are a few things to consider with file access – especially when building for a platform Unity 4.0 is our biggest release to date. It brings you all new powerful features never before seen in Unity, such as: + Mecanim, the new animation system to animate any character or object + Real-time shadows for all platforms + DirectX 11… ### Additional downloads Select the runtime platforms of your choice from the list below (the desktop runtime is included as standard) or, to install the full complement of runtime platforms, use the download assistant installer above.